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The original game was built around a single stick controller so aiming and movement were limiting and inaccurate. I want to briefly go into Bad Fur Day Remake's balancing mentality. In the future if scope permits, high detail remake versions of the classic maps will be done as well.
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For now Colors is the only functioning map, once the initial releases are done other maps will be implemented. Levels are being designed to handle multiple gamemodes, levels that did not support modes such as Team Deathmatch in the original will now have the option. The aim is to have it look like the original but with increased details, some of the artwork done is over 8 years old and looks off from their original counter parts. Starting with the most basic gamemodes first, Deathmatch then Team Deathmatch, then work into gamemodes like Capture the Flag and Heist.Īll previously made artwork will be revised and likely updated. Ideally all gamemodes will be made and playable in Bad Fur Day Remake eventually, but for now development will follow a logical development cycle. Do not worry as all weapons are being planned to be put in, from the flame thrower & throwing knifes to the Katana & chainsaw they will be implemented. Like the older versions, initial version will still only contain a handful of the usable weapons from the original game, things like grenades may be missing too. The first release will very likely be a lesser version of previously released Bad Fur Day Remake, simply it needs to get out and testing so we can fix any issue quickly. Unity I have complete control on every aspect of the development, you'll see some quicker development turn around and fine tuned features. I've been studying and teaching Unity 3D (C#) for the past 2 years and the change seems necessary if this project was to ever continue.Ĭomplete development control, before it was difficult to create so many systems from the limitations of the old engine. Torque 3D is simply out of date, it was good for learning and had the basics of everything but was incredibly limiting and its unique scripting language wasn't helping and I haven't touched it in years. Bad Fur Day Remake started on Torque Game Engine, moved onto Torque 3D and now is here on Unity 3D.
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This project has been on-going for at least a decade now in total, this will be the 2nd and last engine change. Unfortunately no new screenshots or footage for this article.
#HOW MANY ACTIVE PLAYERS IN BLACK HAWK DOWN TEAM SABRE 2019 UPDATE#
It's been a long time coming but Bad Fur Day Remake is being worked on once again! It's been a long time since the last update and some serious changes have been made.